Developer profile

Holly Newlands

@thnewlands on GitHub ↗

Portland, OR

Possibly Available

About

I work in Unity and Unreal Engine and have a knack for spatial interactions and writing shaders.

Repositories

unity-deformablesnow

Repository for online PIGSquad workshop on deformable snow in Unity.

C#★ 209⑂ 48

rimvolume

A set of shaders for Unity which use the rim of a surface to suggest depth.

ShaderLab★ 34⑂ 4

rimvolume-clouds

pseudo volumetric clouds using iq's noise and my rim volume technique

ShaderLab★ 23⑂ 6

sharing

misc files for sharing

GLSL★ 2⑂ 0

KinoGlitch

Video glitch effects for Unity

C#★ 2⑂ 1

core

It is an open source voxel algorithms implementation for Unity Engine

C#★ 1⑂ 0